Guide Document

Mewgenics Right-Click Info Guide

Last updated: March 4, 2026

Patch ConfirmedVerified: Mar 4, 2026Version: Post-launch patch cycle

TL;DR

  • Right-click and hover enemies to preview movement and attack threat ranges before moving.
  • Pair threat ranges with turn order; next actor priority beats low-HP bait.
  • Use tactical or alternate view to reveal hidden threats and safer tiles.
  • Run a fixed loop: inspect, decide, move, and re-check.

What to Inspect

1) Threat range (movement plus attack reach)

  • Where the enemy can move this turn.
  • Where it can attack after moving.

2) Enemy behavior and abilities

Read special behavior before committing. Some enemies trigger unusual actions, buffs, or lethal lines.

3) Turn order context

Range alone is not enough. The enemy acting next is usually the one you must respect first.

4) Alternate view and tactical overview

Start fights with a tactical scan, then right-click the most dangerous actors.

Threat Range Reading

Step 1: Scan next-actor enemies first

  1. The enemy that acts next.
  2. The enemy with largest reach.
  3. The enemy with known lethal behavior.

Step 2: Find safe tiles, not best tiles

  • Outside next-actor threat zone, or
  • Inside zone only if protected by kill, control, or block plan.

Step 3: Quick-scan multiple enemies

Do not stop after one scan. Multi-threat turns are where most avoidable losses happen.

Decision Checklist

  1. Inspect the next enemy to act.
  2. Answer three questions: can it hit me now, who it threatens most, and how I prevent it.
  3. Choose one line: kill, control, or safety reposition.
  4. Re-check ranges after moving because board lines changed.

Copyable Checklist Table

SituationInspect (right-click or hover)Do thisWhy it works
Start of fightNext actor + biggest range enemyPick safe tile first, then attackPrevents early walk-into-range deaths
You want to advanceFrontline move plus attack zoneStep just outside combined zoneKeeps pressure without free damage
Ranger exposedEnemy zone reaching backlineReposition and body-blockAvoids preventable backline losses
New enemy appearsDescription + ability + threat zonePick kill, control, or avoid lineReduces gotcha behavior wipes
Fight feels unfairTactical view + multi-enemy scanReveal hidden threats before actingImproves consistency in messy boards

Mistakes

  • Moving before scanning threat zones.
  • Ignoring turn order and planning around the wrong target.
  • Skipping new enemy behavior checks.
  • Scanning one threat while walking into another.
  • Forgetting tactical view and missing hidden units.